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This is the archive for 04 September 2012

Tuesday, September 04, 2012

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By Paul Tran, Editor-in-Chief

Guild Wars 2 is definitely the best MMORPG to be released in a very long time. After Blizzard’s great disappointment that was Diablo III, ArenaNet has finally released this long awaited gem, taking a fresh approach and both honoring and expanding a stagnating genre. Whether you’re looking to enjoy some refreshing PvE, fast-paced PvP, or fantastic graphics, Guild Wars 2 has something for everyone.

Player versus Environment has always been seen as every video game’s “boring grind mode,” where you endlessly farm monsters for experience, gold, and loot. Though the game's initial release has had problems, such as a broken Trading Post, broken party systems, and other glitches, ArenaNet has revolutionized this game-mode, offering a constant supply of quests and dungeons and a multiplayer friendly system so that you’re never doing the same thing longer than you want to.
In this new version of PvE, the virtual world behaves realistically in that problems arise and are solved through a process referred to as dynamic events. Quests are created by the actions of enemies, whether it’s centaurs, bandits, or the underworld, and these quests vanish when they are solved. Players must work together in order to vanquish these threats, or enemies will continue to ravage their world. For example: centaurs may appear to invade and capture a town. While this town is captured, players are unable to teleport to the town, nor use it’s vendors until the threat is annihilated. Should the enemies be left alone, they will proceed to capture other nearby towns, putting players at a further disadvantage. The world is entirely open, allowing any player to come and help whenever they feel like it.


By Alex Martinet
GamerLive.TV (MCT)

Back in 2010, Activision was publishing "True Crime: Hong Kong" and after two years of development, the project was canceled. Saved from the ashes, Square Enix swooped in to save the title, renaming it "Sleeping Dogs." The kung fu martial arts open world sandbox game does many things right, but its stumbles hurt the game's core ideas. Did Activision commit a True Crime?

Gameplay in "Sleeping Dogs" is inspired by Ubisoft's "Assassins Creed" and Rocksteady's "Batman: Arkham Asylum." United Front has taken the freeflow combat approach in both games and has made a violent recreation of martial arts. Counterattacks are often how you set up potential combos and the result is thrilling. To top things off, the game has finishing moves, which you can activate during a fight. Burning a poor soul alive, dumping a car engine and (my favorite) shoving an enemy into a refrigerator and using the door to finish him. These are all environmental, so you will find new ones the more you progress throughout the story.


Richard Nathaniel Wright (September 4, 1908 – November 28, 1960) was an African-American author.

Wright, the grandson of former slaves, was born on the Rucker plantation in Roxie, Mississippi, in Franklin County, just outside of Natchez.

His family soon moved to Memphis, Tennessee. While in Memphis, his father Nathaniel, a former sharecropper, abandoned the family because of a hard time finding a job. His mother, a schoolteacher, had to support herself and her children. In 1914 Ella Wright became ill, and the two brothers were sent to Settlement House, a Methodist orphanage. The mother then moved with her children to Jackson, Mississippi, to live with relatives. In Jackson, Wright grew up and attended public high school. In 1916, Wright, his brother, and their mother returned to Mississippi, moving in with Margaret Wilson, Wright’s grandmother.

Read Richard Wright's 12 Million Black Voices, free from Google Books.