
Prince of Persia: The Forgotten Sands
Reviewed for: Playstation 3 and Xbox
360 Also available for: Windows PC,
Wii, PSP and Nintendo DS
From: Ubisoft
ESRB Rating: Teen (violence)
By Billy O'Keefe
McClatchy-Tribune (MCT)
Five "Prince of Persia" games in seven years after three in the preceding 14 has taken the franchise from nowhereville to sequel city in a hurry, and "The Forgotten Sands" does itself no favor by abandoning the dramatic visual and narrative makeover that made the 2008 reboot such a pleasantly fresh surprise.
"Sands" instead is a direct sequel to 2003's "The Sands of Time," which provides the basis of the "Persia" film currently in theaters (and, consequently, should answer whatever questions you had about Ubisoft ditching that reboot and rushing "Sands" out 17 months later).
Early on, "Sands" feels less like a sequel to "Time" than a capable but uninspired imitation of it. It plays like a typical "Persia" game, mixing some ambitious environmental platforming with sword combat that's more fun than special. Per series tradition, the massive traversable environments — ledges, trapeze swings, poles, cliff sides — feel like gigantic environmental riddles more than simple action game playgrounds, and the game uses an assisted character movement scheme that doesn't hold players' hands but also doesn't require angle-perfect precision jumping. As with "Time," and per story dictation, players eventually receive a limited-use ability to rewind time and correct mistimed jumps without reverting back to a checkpoint.
Posted by courier at 06:16 AM. Filed under: Entertainment


